class EnyaraFanVolume extends PhysicsVolume;

var() float Strength;
var() vector Direction;

simulated function PostBeginPlay ()
{

    local vector UnitDirection;

    UnitDirection = Direction / VSize(Direction);
    Gravity = UnitDirection * Strength * 950 * 2;
    ZoneVelocity = Gravity * 0.2;
    TerminalVelocity = 768 * (0.5 * Strength + 0.5);

    super.PostBeginPlay();

}

defaultproperties {

    Direction=(X=0,Y=0,Z=1);
    Strength=1;

}